Advanced Stamina Damage Inputs
Example Data Table
| Build Type | Weapon Damage | Max Stamina | Crit Chance | Penetration | Target Resistance |
|---|---|---|---|---|---|
| Solo Overland | 4,800 | 30,000 | 42% | 7,000 | 18,200 |
| Dungeon Damage | 5,500 | 33,000 | 52% | 9,000 | 18,200 |
| PvP Burst | 6,200 | 29,000 | 38% | 12,000 | 25,000 |
Formula Used
This calculator uses a practical estimated stamina damage model. It is made for comparison, planning, and build testing. Actual in-game results may vary because skills, sets, class passives, champion points, target debuffs, and combat rules can change.
Effective Power:
Weapon Damage + (Maximum Stamina ÷ Stamina Scaling Divisor)
Raw Hit:
Base Damage + (Effective Power × Skill Coefficient) + Flat Bonus
Resistance Mitigation:
max(0, Target Resistance - Penetration) ÷ 66000
Expected Hit:
(Normal Hit × Non-Crit Chance) + (Critical Hit × Crit Chance)
Total Damage:
Expected Hit × Hit Count × Tick Count
How to Use This Calculator
Enter the base skill damage first. Then add your weapon damage and maximum stamina. Use the skill coefficient to model a weak, medium, or strong stamina skill. Add critical chance and critical damage values from your character sheet. Enter penetration and target resistance to estimate armor reduction. Add damage done buffs, target vulnerability, and other modifiers. Use hit count and tick count for channels, bleeds, dots, and burst combos. Press the calculate button. The result appears above the form. Use CSV or PDF buttons to save the calculation.
ESO Stamina Damage Statistics Guide
Why Stamina Damage Needs Careful Estimation
Stamina damage in ESO depends on many connected values. A higher weapon damage number is useful, but it is not the full story. Maximum stamina also adds scaling power. Critical chance changes the average result. Critical damage changes the high roll. Penetration changes how much resistance remains on the target. These values work together.
Expected Damage Gives Better Planning
A single tooltip number can mislead players. Combat is based on repeated hits. Some hits are normal. Some hits are critical. Expected damage blends both outcomes. This gives a stronger statistical estimate. It helps compare sets, mundus stones, food choices, traits, and champion point changes.
Penetration and Resistance Matter
Resistance lowers incoming damage. Penetration removes part of that resistance. When penetration is low, strong targets reduce your hit heavily. When penetration is high, more of your raw damage passes through. This is why dungeon groups often value debuffs. In PvP, enemies may have much higher resistance.
Critical Hits Change Burst Potential
Critical chance controls how often critical hits occur. Critical damage controls their size. A balanced build often needs both. Too much chance with low critical damage can feel weak. Too much critical damage with poor chance can feel unreliable. Expected hit value shows that balance.
Use Totals for Real Rotations
Many stamina skills hit more than once. Some attacks deal damage over time. Use hit count for repeated strikes. Use tick count for damage over time events. Duration converts the result into estimated damage per second. This helps test rotations, burst windows, and execute phases. The calculator is best used as a build comparison tool, not as a perfect combat log replacement.
Frequently Asked Questions
1. What does this calculator estimate?
It estimates ESO stamina damage using weapon damage, maximum stamina, critical stats, penetration, resistance, buffs, mitigation, hits, and ticks.
2. Is this exact for every ESO skill?
No. Each skill can have different coefficients, hidden rules, scaling behavior, and patch changes. Use it for planning and comparison.
3. What is skill coefficient?
Skill coefficient is a scaling multiplier. A stronger ability usually has a higher coefficient. Adjust it to match your tested tooltip.
4. Why include penetration?
Penetration reduces effective target resistance. More penetration usually increases damage until the target resistance is fully reduced.
5. What is expected hit?
Expected hit is the average result after combining normal hit chance and critical hit chance into one statistical value.
6. Should I use Battle Spirit for PvP?
Yes, enable Battle Spirit when estimating PvP damage. It applies a strong damage reduction for player versus player calculations.
7. Can I calculate damage over time?
Yes. Use tick count for damage over time ticks. Use duration to convert the total into estimated damage per second.
8. Why does real combat differ?
Real combat includes lag, buffs, debuffs, passives, set effects, blocking, shields, movement, and changing target conditions.