Advanced Calculator
Example Data Table
These examples show how weight ratio changes base power and damage planning.
| Case | Attacker Weight | Target Weight | Attack | Defense | Base Power | Planning Note |
|---|---|---|---|---|---|---|
| Light target | 400 | 70 | 160 | 120 | 120 | Best weight advantage |
| Medium target | 400 | 110 | 160 | 120 | 80 | Moderate weight advantage |
| Heavy target | 400 | 260 | 160 | 120 | 40 | Weak weight advantage |
Formula Used
Weight ratio: Target weight ÷ attacker weight.
Base power: 40, 60, 80, 100, or 120 based on the target weight ratio.
Base damage: (((2 × level ÷ 5 + 2) × base power × attack ÷ defense) ÷ 50) + 2.
Final damage: floor(base damage × random roll × same type bonus × type effect × burn modifier × screen modifier × other modifier × critical modifier).
Expected damage: Σ(probability × damage).
Variance: Σ(probability × (damage - expected damage)²).
| Target Weight Ratio | Base Power |
|---|---|
| More than 50% | 40 |
| More than 33.33% and up to 50% | 60 |
| More than 25% and up to 33.33% | 80 |
| More than 20% and up to 25% | 100 |
| 20% or less | 120 |
How To Use This Calculator
- Enter the attacker level, weight, attack stat, and active modifiers.
- Enter the target weight, defense stat, and health value.
- Select type effectiveness, same type bonus, burn effect, and critical chance.
- Keep the random range at 85 to 100 for a standard spread.
- Press calculate to view the result above the form.
- Use CSV or PDF export for reports and comparisons.
Heavy Slam Damage Statistical Guide
Understanding Heavy Slam Damage
Heavy Slam is a weight driven attack model. The move becomes stronger when the attacker is much heavier than the target. This calculator turns that simple idea into a deeper statistical estimate. It combines weight ratio, base power, level, attack, defense, random damage spread, critical chance, and extra multipliers.
Why Weight Ratio Matters
The first decision is base power. A very light target can trigger the highest power tier. A similar weight target gives a much lower tier. Because of that, small weight changes can move the result into a different band. This is why the calculator shows the chosen ratio and tier beside the final damage values.
Using Statistics For Better Planning
A single damage number is rarely enough. Games often use a random spread. Critical hits can also change the outcome. The calculator builds a probability distribution from every random roll and the selected critical chance. It then reports the minimum, maximum, mean, variance, standard deviation, and knockout probability.
Reading The Output
The expected damage is the long run average. The minimum and maximum show the safest possible range. Standard deviation shows how wide the results are. A low deviation means the attack is predictable. A high deviation means the result can swing more. The percentile range gives a practical lower and upper estimate for planning.
Practical Strategy Notes
Use the one hit knockout chance when deciding whether a direct attack is safe. Use hits to knockout when comparing slower plans. If the expected damage is close to the target health, critical chance and random spread become important. If the maximum damage still cannot knock out the target, you need another modifier or a different plan.
Clean Input Gives Clean Results
Enter realistic weights, level, attack, defense, and health values. Select only modifiers that apply to your rule set. Use the custom multiplier for items, field effects, or house rules. Then download the CSV or PDF report for notes, comparisons, or testing.
Comparing Multiple Targets
Run several targets with the same attacker. Save each output. The example table helps benchmark common cases. Over time, these comparisons reveal which matchups are dependable and risky. overall.
FAQs
1. What does this calculator estimate?
It estimates Heavy Slam style damage using weight ratio, base power, attack, defense, random spread, critical chance, and selected multipliers.
2. Why does attacker weight matter?
Heavy Slam becomes stronger when the attacker is much heavier than the target. A lower target to attacker weight ratio creates higher base power.
3. What is expected damage?
Expected damage is the probability weighted average of all possible damage outcomes. It is useful for comparing long term attack performance.
4. What does variance show?
Variance shows how spread out the possible damage results are. Higher variance means the outcome is less predictable.
5. How is knockout chance calculated?
The tool adds the probabilities of every damage result that equals or exceeds the target health value.
6. Should I change the random roll range?
Keep 85 to 100 for a common damage spread. Change it only when your rule set uses a different random range.
7. What is the other modifier field?
Use it for items, field effects, custom rules, or any extra multiplier not already covered by the form.
8. Can I save the results?
Yes. Use the CSV button for spreadsheet data. Use the PDF button for a simple printable report.