Example Data Table
| Build Case |
Base True Raw |
Sticky Level |
Artillery |
Bombardier |
Bonus Raw |
Use Case |
| Balanced sticky setup |
300 |
3 |
5 |
Yes |
87 |
Cap check and DPS planning |
| Comfort setup |
280 |
3 |
3 |
Yes |
55 |
Ammo value with spare shot |
| Rapid sticky test |
260 |
2 rapid |
5 |
Yes |
70 |
Expected damage per volley |
Formula Used
True raw equals displayed attack divided by weapon bloat. This calculator uses 1.30 for light bowgun and 1.50 for heavy bowgun.
Adjusted raw equals base true raw multiplied by Artillery and Felyne Bombardier, then increased by bonus true raw.
Uncapped damage equals adjusted raw multiplied by sticky motion value, plus optional fire damage, then multiplied by the monster modifier.
Cap damage equals cap factor multiplied by base true raw and motion value, plus optional fire damage, then multiplied by the monster modifier.
Expected total damage equals rounded shot damage multiplied by shots fired and accuracy. Damage variance uses a binomial hit model.
How To Use This Calculator
- Select light bowgun or heavy bowgun.
- Choose displayed attack or base true raw input.
- Enter your raw buffs from food, items, and skills.
- Select sticky level, Artillery level, and Bombardier status.
- Add accuracy, spare shot chance, reload timing, and clip size.
- Press Calculate to see damage, cap gap, DPS, and ammo value.
- Use CSV or PDF buttons to save your results.
Sticky Ammo Damage Planning Guide
Sticky ammo looks simple, but its damage planning has many moving parts. A hunter needs more than one shot value. The useful number is the expected result across a real firing cycle. That cycle includes accuracy, reloads, crafting time, and saved ammo. This calculator brings those parts into one clear view.
Why True Raw Matters
Monster Hunter displays attack with weapon bloat. Sticky damage uses true raw instead. Light bowgun and heavy bowgun have different bloat factors. That is why the same displayed attack can produce different estimates. Enter displayed attack when you want a quick conversion. Enter base true raw when you already know the exact build value.
Buffs And Caps
Sticky ammo scales strongly with Artillery and Bombardier. It also gains from raw buffs. However, sticky damage can reach a cap. After that point, extra raw gives little or no shot damage. The cap gap field shows how much more bonus raw is needed. The over cap field shows wasted raw pressure. These fields help compare comfort skills against pure damage skills.
Statistical Output
The calculator treats hits as expected events. Accuracy controls the average number of explosions that land. The damage standard deviation shows how much the total may swing when shots miss. Spare shot chance estimates saved ammo and damage per consumed round. This is useful because sticky builds often lose time while reloading or crafting.
DPS And KO View
Raw damage per shot is not the whole hunt. Slow reloads can reduce real output. The DPS estimate includes shooting time, reload time, and crafting delay. KO build-up is also estimated from landed hits. Use your own KO value and threshold when testing monsters. These numbers are planning aids. They are not a perfect game simulator. Still, they make build choices easier and faster before each hunt.
FAQs
1. What does this sticky ammo calculator estimate?
It estimates sticky shot damage, expected total damage, DPS, ammo efficiency, cap gap, and KO build-up using raw attack, buffs, accuracy, and reload timing.
2. Why does the calculator use true raw?
Sticky ammo damage is based on true raw, not the large displayed attack number. The tool can convert displayed attack using bowgun bloat factors.
3. Does affinity affect sticky ammo explosion damage?
No. This model treats sticky explosion damage as raw explosive damage. It does not apply critical hits, affinity, or critical boost.
4. What is the cap gap result?
Cap gap shows the extra bonus true raw needed to reach the selected sticky cap. A zero gap means the current setup reaches it.
5. Why is spare shot included?
Spare shot changes ammo economy. It can improve sustained damage because more shots are fired before supplies run out or crafting is needed.
6. Can I use this for rapid fire Sticky 2?
Yes. Select Sticky 2 and enable rapid fire. The calculator uses a combined motion value for the full rapid fire volley estimate.
7. What does damage standard deviation mean?
It shows expected damage swing from missed shots. Higher accuracy lowers uncertainty. Lower accuracy makes total damage less predictable.
8. Are these results exact in every hunt?
No. They are planning estimates. Real hunts can vary due to monster state, timing, reload choices, missed shots, and player movement.