Pokemon Damage Calculator Sun and Moon

Test Sun Moon damage rolls quickly. Include STAB, type, burn, weather, terrain, items, abilities, criticals. Review reliable ranges before every serious ranked matchup choice.

Calculator Inputs

Example Data Table

Scenario Level Power Attack Defense STAB Type Target HP
Balanced neutral hit 50 90 150 120 1.5 1 180
Super effective finisher 50 80 172 110 1.5 2 160
Burned physical attack 50 100 160 140 1 1 190
Spread battle move 50 75 145 115 1.5 0.5 175

Formula Used

Damage = floor(((((floor((2 × Level / 5) + 2) × Power × Attack / Defense) / 50) + 2) × Modifier) × Random)

Modifier = Targets × Weather × Critical × STAB × Type × Burn × Terrain × Item × Ability × Other.

Random uses sixteen values from 0.85 through 1.00. Stage multiplier is (2 + stage) / 2 for positive stages. It is 2 / (2 - stage) for negative stages.

How to Use This Calculator

Enter level, move power, final attack, and final defense. Choose the move category. Add target HP for percentage and KO chance. Select STAB, type effectiveness, weather, terrain, item, ability, burn, and critical settings. Press calculate. The result appears below the header and above the form.

Understanding Pokemon Damage in Sun and Moon

Pokemon damage in Sun and Moon follows a staged formula. It starts with level, move power, attack, and defense. Then it applies battle modifiers. These include STAB, type effectiveness, burn, critical hits, targets, weather, terrain, items, abilities, and a random roll. That roll usually ranges from eighty five to one hundred percent. Because of that roll, one move can produce several possible damage values.

Why a Statistical Range Matters

A single damage number is rarely enough. Competitive planning needs a range. The lowest roll shows the safest expected hit. The highest roll shows the strongest possible hit. The average shows the likely center. Standard deviation shows how wide the rolls are. KO chance adds another useful view. It tells whether the target usually survives, sometimes survives, or always faints.

Useful Inputs for Better Accuracy

Enter the real level first. Then use the final attacking and defending stats. Add stat stages when boosts or drops are active. Pick the move category carefully. Burn only reduces physical damage when the attacker lacks protection. Critical hits increase damage and can change how stages feel in battle. Type effectiveness is also vital. A four times hit can turn a weak move into a knockout.

How Players Can Use Results

Use the minimum result when you need a safe plan. Use the maximum result when checking a risky finish. Compare percent health with the target HP. Study the roll table when a match depends on one attack. The calculator also supports multi hit moves. This helps estimate total damage across several strikes. Export the results when you want to save tests or compare sets later.

Practical Battle Notes

Sun and Moon battles reward careful math. Small modifiers stack quickly. A boosting item, terrain, and STAB can greatly raise damage. Bad weather or resistance can lower it fast. Always review assumptions before trusting a final range. Damage calculators are strongest when the inputs match the battle state.

Reading the Roll Table

Each listed roll represents one random damage outcome. A higher count means more routes to that total when multi hit moves are selected. Use these counts to judge consistency. Consistent attacks are better for endgame planning during battles.

FAQs

What does this calculator estimate?

It estimates Sun and Moon move damage, roll ranges, HP percentages, average damage, spread, and KO chance from common battle modifiers.

Why are there sixteen damage rolls?

The random damage factor uses integer values from eighty five to one hundred percent. That creates sixteen possible single hit rolls.

Does burn always reduce damage?

No. This tool applies burn reduction only to physical moves. It skips that reduction when the burn ignore option is checked.

What is STAB?

STAB means same type attack bonus. It usually applies when the move type matches one of the attacker's types.

How should I enter attack and defense?

Use the final relevant stats. Physical moves use Attack and Defense. Special moves use Special Attack and Special Defense.

Can this handle multi hit moves?

Yes. Choose one to five hits. The calculator combines roll outcomes and estimates total damage and KO chance.

What does other modifier mean?

Use it for extra effects not listed in the form. Enter 1 for no change, 1.2 for a boost, or 0.8 for a reduction.

Is this an official battle engine?

No. It is a planning tool based on the main damage structure and common modifiers. Complex edge cases may need manual review.

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.