Calculator Settings
Enter your current values and target display settings. The raw method protects your physical 360-degree turn distance.
Formula Used
Raw target sensitivity = source sensitivity × (source DPI ÷ target DPI)
eDPI = mouse DPI × in-game sensitivity
Counts per 360° = 360 ÷ (sensitivity × yaw)
cm per 360° = (counts per 360° ÷ DPI) × 2.54
Horizontal FOV = 2 × arctan[tan(vertical FOV ÷ 2) × aspect ratio]
The physical conversion uses sensitivity, DPI, and yaw. Resolution alone does not change degrees per mouse count. The optional visual method multiplies raw sensitivity by the ratio of target and source half-FOV tangents.
How to Use This Calculator
- Enter the sensitivity and DPI you use now.
- Add your source and target display resolutions.
- Keep yaw at 0.022 when your configuration uses that value.
- Use matching vertical FOV values unless your settings truly differ.
- Choose the physical 360-degree method for consistent mouse travel.
- Test visual matching only when you want a perceptual experiment.
- Apply the result in-game, then confirm it in controlled practice.
Resolution, DPI, and Aim Consistency
CSGO sensitivity is built from mouse DPI, in-game sensitivity, and yaw. Mouse DPI describes counts reported for each inch of travel. In-game sensitivity multiplies those counts. Yaw converts the final count into degrees of camera rotation. Together, they determine how far your hand moves for one complete turn.
Resolution does not directly change this physical relationship. A switch from 1280 × 960 to 1920 × 1080 can look very different. Yet the same DPI, sensitivity, and yaw still produce the same degrees per mouse count. That is why a pure resolution conversion usually keeps your sensitivity unchanged.
The important exception is a DPI change. Lower DPI needs a larger sensitivity value to preserve the same turn distance. Higher DPI needs a smaller sensitivity value. The calculator applies this conversion before any optional visual adjustment.
Field of View and Aspect Ratio
Aspect ratio can alter horizontal field of view under a constant vertical field of view model. A wider ratio shows a broader horizontal view. This changes the apparent speed of objects across the screen. It does not change the actual 360-degree mouse distance.
Some players prefer a focal-length adjustment after changing aspect ratios. It can make central screen motion feel more familiar. It is not automatically better. It intentionally changes your physical turn distance. Test it carefully on an aim map or in a controlled training session.
Reading the Important Outputs
eDPI is a quick comparison number. It is DPI multiplied by sensitivity. It cannot describe every part of mouse feel. Yaw and mouse acceleration settings still matter. Centimeters per 360 degrees are more useful for physical consistency.
The raw target result protects your original centimeters per 360. Use it after a resolution change. Use it after a DPI change. The visual result exists for players who want an optional screen-space comparison. It is not a replacement for practice.
Comfort, Consistency, and Training
Comfort matters after the numbers match. Grip pressure, mousepad space, and posture can change your performance. Keep your desk setup stable while testing. Use one training routine for several days. Compare flicks, tracking, and micro-corrections. Note fatigue and overshooting. A correct calculation gives a reliable starting point. Your final choice should support repeatable control during real rounds, not only impressive scores in a short practice session.
Practical Setup Checks
Enter your present sensitivity, DPI, yaw, and source resolution. Add your new DPI and target resolution. Leave yaw at 0.022 when you use the normal CSGO value. Enter vertical FOV values that match your configuration.
Read the raw target sensitivity first. It preserves your current centimeters per 360. Use this choice when muscle memory is your priority. Review the FOV-adjusted result only when you want a visual-match experiment.
Make small changes. Use the same mouse acceleration settings during testing. Disable unwanted operating system acceleration. Confirm the new value in a private match. Record results before changing multiple settings again.
Frequently Asked Questions
No. Resolution does not alter mouse counts, DPI, in-game sensitivity, or yaw. The same settings keep the same physical 360-degree turn distance. Resolution can still change perceived speed because pixels, aspect ratio, and field of view presentation may look different.
DPI is required when you change mouse DPI. The calculator scales in-game sensitivity inversely. This preserves the same mouse distance for a full rotation. When source and target DPI are identical, the raw target sensitivity remains unchanged.
eDPI means effective dots per inch. It equals mouse DPI multiplied by in-game sensitivity. It is useful for quick comparisons. It does not fully describe aim feel because yaw, field of view, acceleration, and individual preference also influence experience.
Use the 360-degree result when you want identical physical mouse travel. It is the safest choice for preserving established settings. Use the visual-match result only for an optional central-screen motion experiment after changing aspect ratios or field of view.
Yaw is the degree conversion factor applied to mouse input. It helps calculate counts per complete rotation and centimeters per 360 degrees. Keep the value aligned with your game configuration. A different yaw value changes the physical turn distance.
Not for a strict physical 360-degree match. Keep the raw converted sensitivity. A different aspect ratio can change visual perception. You may test the optional visual result, but it deliberately changes your physical turning distance and should be treated as a preference test.
The visual method responds to horizontal field of view. A wider view can make the same turn look slower near screen center. The method adjusts sensitivity to model that perception. It does not preserve the exact same centimeters per 360 degrees.
Yes. Enter the actual DPI used by the old mouse and the new mouse. The raw target sensitivity scales to preserve your turn distance. Confirm that both devices use reliable DPI settings and that acceleration behavior remains disabled or consistent.
Monitor size does not affect the raw 360-degree calculation. It may affect visual perception because screen distance and physical display dimensions change. Keep the raw result for consistent mouse travel. Adjust only after controlled testing, not because size alone changed.
The default value is a common CSGO setting. Verify your own configuration before relying on it. Custom commands, third-party tools, or different games can use another value. Use the value that actually governs your in-game horizontal rotation.
Use a private match or aim routine. Practice broad turns, tracking, and small corrections. Keep DPI, acceleration, and display settings stable. Give the new setting several sessions. Avoid changing multiple variables at once, or you cannot identify the real cause.