Average Dice Roll Calculator

Build custom dice pools using multiple groups and modifiers for precision. Toggle rerolls, exploding faces, advantage, or drop lowest rules for varied systems. Calculate exact expectations or run Monte Carlo simulations quickly with clear feedback. Export results to CSV or PDF for sharing easily.

Inputs

Tip
Use Add Group to model sets like 2d6 + 1d8. Advanced rules are simulated; the simple case is exact.
# Dice (N) Sides (S) Reroll Ones Explode on Max Adv./Dis. Actions
Added after all dice.
Drop this many lowest dice total.
Used when advanced rules are active.

Results

Total dice (all groups)0
Exact expected valueN/A
Simulated mean
Simulated standard deviation
95% CI for mean
NotesExact shown only when no advanced rules are active.

Example Data

Scenario Groups (N×S) Modifier Specials Estimated Average
Classic two dice 2×6 +0 None 7.0
Three d8 damage 3×8 +0 None 13.5
Single d20 with advantage 1×20 +0 Advantage ≈13.83

Formulas Used

Simple case (exact): For a fair die with S sides, the expected value of one roll is (S + 1) / 2. For a group with N dice, expectation is N × (S + 1) / 2. With multiple groups, sum the expectations and then add any modifier:

E[total] = Σgroups i Ni · (Si + 1)/2 + modifier

Advanced rules (simulated): When any of the following are active, results are estimated via Monte Carlo simulation: reroll ones, exploding on max faces, advantage/disadvantage, or dropping lowest dice. The simulation rolls many trials and reports the sample mean and a 95% confidence interval.

Assumptions: all dice are discrete uniform 1..S and independent; advanced options interact as documented in the notes below.

How to Use This Calculator

  1. Start with one or more groups, e.g., 2d6 and 1d8.
  2. Optionally set Reroll Ones, Explode on Max, or Adv./Dis. per group.
  3. Set any overall Modifier (added after dice) and Drop Lowest count.
  4. Choose a number of Trials for the simulation when advanced rules apply.
  5. Click Compute. The exact expectation appears when no advanced rules are active.
  6. Export your results using Download CSV or Download PDF.
Interaction rules: If Adv./Dis. is set for a group, exploding and reroll options for that group are ignored during simulation (they rarely coexist in common systems).

FAQs

For an S‑sided fair die, the average outcome is (S + 1) / 2.

Only when all groups use no advanced rules and Drop Lowest is zero. Otherwise, the calculator switches to Monte Carlo simulation.

Accuracy improves with more trials. We show a 95% confidence interval to indicate uncertainty in the estimated mean.

If a die rolls its maximum face, you add the maximum and roll again, repeating while maximums continue. This raises the expected total.

You may choose Once (reroll a 1 one time) or Until Success (keep rerolling while a 1 appears). We apply this per individual die roll.

They roll two dice of the same type: advantage takes the higher result; disadvantage takes the lower result. This calculator simulates that behavior for any S‑sided die.

We simulate dropping the specified number of lowest individual dice across all groups before adding the modifier. Exact formulas are complex, so we estimate via trials.

Reference: Common Expected Values

Exact expectations for typical fair dice; no modifiers.

Sides (S) E[1dS] E[2dS] E[3dS]
42.557.5
63.5710.5
84.5913.5
105.51116.5
126.51319.5
2010.52131.5

Reference: Advantage, Disadvantage, Exploding

Single die expectations by rule variants.

Sides (S) E[1dS] E[Advantage] E[Disadvantage] E[Exploding on Max]
42.53.1251.8753.333
63.54.4722.5284.2
84.55.8123.1885.143
105.57.153.856.111
126.58.4864.5147.091
2010.513.8257.17511.053

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Important Note: All the Calculators listed in this site are for educational purpose only and we do not guarentee the accuracy of results. Please do consult with other sources as well.